KHUZIN DMITRII
ART DIRECTOR. SENIOR 2D ARTIST. CONCEPT ARTIST.
mobile casual and midcore gamedev experience.
+357 95612308
skolzki@gmail.com
@skolzki
LiNKEDIN/KHUZIN
Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
ART DIRECTOR. SENIOR 2D ARTIST. CONCEPT ARTIST.
mobile casual and midcore gamedev experience.
+357 95612308
skolzki@gmail.com
@skolzki
LiNKEDIN/KHUZIN
Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
+ Art Direction & Visual Strategy (from scratch)
+ Team Leadership & Hiring (in-house / outsource)
+ Art Production Pipelines & Structure
+ Budgeting & Resource Planning
+ Concept Art & Visual Development
+ Outsourcing Management & Quality Control
+ AI-assisted Art Workflows
EXPERIENCE:
DEC 2024 — DEC 2025 PLAYDUCKY, https://playducky.com/
LEAD ARTIST.
SEP 2023 — DEC 2024 independent artist, https://skolzki.art
JAN 2019 — JULY 2023 HELIO GAMES, https://heliogames.com/
ART DIRECTOR.
Nov 2016 — OCT 2018 VRTech, vrtech.global
Senior 2D / Concept Artist
Feb 2016 — SepT 2016 Playrix, https://playrix.com/
Art producer/ lead artist
Nov 2014 — Dec 2015 S'OK development, sok-games.com
Art director.
Nov 2011 — Nov 2014 2RealLife, www.2reallife.com
2D artist/ lead artist/art director
LEAD ARTIST.
+ Built the project’s visual direction from scratch at pre-production stage, defining a cohesive art vision focused on immersion, visual clarity, and consistent CTR across pitch, product, and marketing materials.
+ Formed and led a cross-functional art team of key specialists (UI/UX Senior Artist, AI Artist, Technical/VFX Artist, 3D Generalist, 3D Character Animator), covering the full visual production cycle without dependency on large external teams.
+ Designed and implemented a structured art production system (pipelines, task structure, centralized art repository), establishing transparency, predictability, and production control across all art streams.
+ Integrated AI-assisted workflows into art production, accelerating iteration cycles and reducing production cost under limited budget and tight timelines.
+ Delivered key concept art and illustrative assets used for pitching, in-production alignment, and marketing communication.
SEP 2023 — DEC 2024 independent artist, https://skolzki.art
+ Produced and released a self-published art book, managing the full cycle from concept and production to distribution and sales.
+ Participated in exhibitions and art residencies in Cyprus, presenting work in institutional and public contexts.
+ Generated direct revenue through art sales and publications, independently managing pricing, production, and delivery.
JAN 2019 — JULY 2023 HELIO GAMES, https://heliogames.com/
ART DIRECTOR.
+ Built the project’s visual direction entirely from scratch, establishing a strong, coherent art vision as a foundation for a new IP.
+ Led the project from zero state to soft launch within one year, and from soft launch to full production in the following year, maintaining visual consistency throughout scaling.
+ Assembled and led a core internal art team of key specialists (Concept/UI, UI/2D, Illustrator, 3D Generalist, Technical Artist, VFX artist, 3D character animator), and structured long-term collaboration with 3 outsource studios.
+ Managed distributed outsource production across illustrations, environments, creatures, VFX, 3D assets, and animations, ensuring predictable delivery and consistent visual quality.
+ Built a scalable art production infrastructure (pipelines, task planning, centralized repository), providing transparency, controllability, and risk reduction for live and future production phases.
+ Planned and regulated art scope and resources per feature and version, aligning visual production with milestones, priorities, and budget constraints.
+ Personally contributed as concept artist and illustrator, performing final visual passes to bring assets to production-ready quality and preserve visual integrity. Produced key art and store visuals used in user acquisition and store presentation.
+ Introduced AI-assisted workflows (2023) for key art, UI, and marketing visuals, accelerating iteration speed and supporting live marketing demands.
Westland Survival
Westland Survival
+ Supported live production as Assistant Art Director, replacing the Art Director when required and maintaining visual consistency during live operations.
+ Created key illustrations, locations condept design, character concepts and narrative NPC designs, including outfit sets for the main character.
+ Delivered key store artworks, including visuals still actively used in the project.
Nov 2016 — OCT 2018 VRTech, vrtech.global
Senior 2D / Concept Artist
+ Defined visual and conceptual direction for short-cycle VR projects, shaping art vision from early concept through implementation.
+ Created production-defining concept art for characters, environments, scenes, items, UI, VFX, and interactive elements.
+ Prepared clear visual briefs and suggested task structures for 3D artists, VFX artists, and level designers, ensuring accurate translation of concepts into production.
+ Contributed to the development of 10+ VR products under fast production cycles, maintaining visual coherence across parallel projects (WOT VR, Zaschitniki VR, RJD VR, Fixies VR, etc.).
Art producer/ lead artist
+ Established the visual foundation of the project, defining room layouts and interior progression systems from damaged to renovated states.
+ Delivered a complete set of core visuals (sketches, concepts, and final art) used to validate and start early production.
+ Produced and finalized key visual assets across environments, characters, and UI, supporting core gameplay features.
+ Built and aligned a distributed art team, establishing structured collaboration across multiple art disciplines.
+ Set up coordinated art production workflows, aligning visual scope with production needs and priorities.
Nov 2014 — Dec 2015 S'OK development, sok-games.com
Art director.
Fantasy RPG Battler / Casual City Builder / Mobile combat strategy
+ Established art production workflow and art repositorie, ensuring structured and predictable asset creation.
+ Defined visual concepts and art direction, covering environments, characters, and UI.
+ Delivered key art and marketing assets used for project presentation and user acquisition.
+ Built and led an in-house small art team, aligning production across internal and outsourced contributors.
+ RND for three projects
Nov 2011 — Nov 2014 2RealLife, www.2reallife.com
2D artist/ lead artist/art director
+ Progressed from 2D Artist to Art Director, expanding responsibility from asset creation to full visual ownership.
+ Delivered environment illustrations, character concepts, and item designs for mobile and web projects.
+ Led art production, coordinating UI, animation, and outsourced illustration work.
+ Established visual direction and workflows for a mobile project in pre-production, preparing assets and pipelines for PC/web-to-mobile transition.
July 2010 — Oct 2011 I-cube, gnevbogov.ru
ART DIRECTOR.
+ Built the project’s visual direction from scratch, defining characters, environments, and overall art style.
+ Established illustration, character and asset production pipelines, ensuring consistent visual output.
+ Coordinated a distributed outsource team producing 3D models, animations, effects, and UI.
+ Personally delivered all key 2D art, including backgrounds, maps, character and enemy concepts.
March 2009 — July 2010 Destiny development, https://www.ddestiny.ru/
Lead artist.
+ Defined the visual direction of the project, creating core concepts and style guidelines.
+ Structured the art asset system, enabling consistent production across disciplines.
+ Coordinated production work between illustrators, 3D artists, and animators.
Jan 2007 — Feb 2009 Akella, www.akella.com
2d artist.
+ Produced 2D art assets and marketing visuals for PC game releases, supporting retail distribution and sales.
Education
BACHELOR 2006 Ufa State Petroleum Technological University,
Ufa Faculty of Architecture and Civil engineering,
department of Architecture
BACHELOR 2006 Ufa State Petroleum Technological University,
Ufa Faculty of Architecture and Civil engineering,
department of Architecture
Thank you!