
Design maket
Visually, the game is presented as articles in newspapers, to which the player must respond with one of the options.
The setting of the game is political as well as the platform of the game, that is the Institute of Sociology.
Therefore, the graphic style has to support the overall feel.
The setting of the game is political as well as the platform of the game, that is the Institute of Sociology.
Therefore, the graphic style has to support the overall feel.


First sketches
In the process of searching for a style, it was decided to settle on a drier and more realistic stylization.
In the process of searching for a style, it was decided to settle on a drier and more realistic stylization.

Splash screen
The loading screen of the game is intended to convey the overall impression of the subsequent gameplay - one by one decision making, followed by new consequences and new decisions.
The loading screen of the game is intended to convey the overall impression of the subsequent gameplay - one by one decision making, followed by new consequences and new decisions.
Characters
As always, the characters evoke the greatest sympathy in the player, and therefore the involvement and immersion in the process.

security

secretary

comic actor

journalist

jurist

mother-in-law

policeman

programmer

wife
Game over
Like all games, this one also ends.
When one of the four game parameters like ranking, finance, influence and health becomes critically high or low,
will determine what you see on the screen.
Like all games, this one also ends.
When one of the four game parameters like ranking, finance, influence and health becomes critically high or low,
will determine what you see on the screen.
